Wilson looks shiny and new after his trip to the Chug Wash, and the other trainees are impressed - but everyone knows he's a magnet for a mess!Source: CBeebies
Series 6: 25. Chuggington Noir
Chuggington is left in the dark when the lighthouse at the docks mysteriously stops working! And when there's a mystery afoot, Detective Brewster is on the case! \n
Series 6: 14. The Mighty Koko
Koko gets a hydraulic power booster upgrade to make her super strong. Her newfound strength brings disastrous consequences for Chuggington.\n
Series 6: 13. Piperactive
Piper loves to play! But when the Trainees are given a job to do, playtime is cut short. Can Wilson, Koko and Brewster get Piper to put a pause on playtime in order to make thei ...
Series 6: 12. Sleepyhead Koko
Koko let her excitement get the best of her and stayed up all night! Can Brewster and Wilson honk Koko awake in time for her to take the Mayor to a special ceremony at the docks?
Series 6: 11. Wilson's Wag-a-lag-on
Wilson's long-time trusted wagon is falling apart! Will Wilson roll with his long trusted wagon until the wheels fall off, or can his chuggtastic friends convince him to re ...
Series 6: 10. Out In The Cold
When a snow storm comes to Chuggington, Wilson and Brewster get caught out in the cold and must work together to make their way home. \n
Series 6: 24. Brewster's Greatest Gift
With Hodge’s radiator broken and no way to order another one, Brewster turns out to be the only one that can help by making a brave decision.\n
Series 6: 23. Rock 'n' Rollers
Wilson, Koko and Brewster discover a hidden talent for music and form a band. Suddenly Koko’s horn goes wonky! Will the trainees find a replacement in time for them to roc ...
Series 6: 9. Not From Around Here
When a new chugger Rosa comes to Chuggington, the trainees try to help her find a job that she will love in her new city.\n
Series 6: 8. Glow Koko
When Mtambo takes Koko, Piper and Hodge on a night tour through Safari Park, Koko discovers a new world of Chuggington that glows in the dark. \n
Series 6: 28. The Spooky Chugger
Rattling Rivets! The Spooky Chugger has returned! With unexplained happenings around Chuggington, the trainees are convinced the tracks are haunted.\n
Series 1 - Brewster Knows Best
Children's animation with the trains that talk, think and don't need drivers. The trainees do a sign-reading exercise and are promised a surprise at the end.
Series 6: 1. Slow Coach Koko
Koko’s confidence is shaken after she gets in an accident. Scared and second-guessing herself, will she be able to regain her speed in time to help save Wilson and Brewste ...
Series 6: 7. The Extra Mile
Detective Brewster works to help Wilson find Koko’s award ribbon that Wilson secretly borrowed and then lost! Will they be able to find Koko’s award before she finds ...
Series 6: 37. Gold Rush
The trainees find a gold nugget and dream of ways to spend their riches. \n
Series 3 - Koko's Game
Children's animation in which the trains talk, think and don't need drivers. Koko gets hooked on a computer game and neglects safety on the rails.
Series 1 - Brewster Goes Bananas
Children's animation. Brewster delivers some feed to the safari park and hurries back, unaware that he has a naughty monkey stowaway on board.
Series 1 - Outward Bound Olwin
Children's animation set in Chuggington, a special place where trains don't need drivers. Olwin takes Brewster, Wilson and Koko on a training course.
Series 6: 33. Night Moves
When a pipe bursts in the Roundhouse, an exhausted Wilson must roam Chuggington in search of a new cabin to sleep in. But nothing feels quite like home.
Series 6: 26. Imagine That
Tai and the trainees learn that with a little imagination any ordinary job can be extraordinary. \n