Koko’s confidence is shaken after she gets in an accident. Scared and second-guessing herself, will she be able to regain her speed in time to help save Wilson and Brewster from trouble?Source: CBeebies
Series 6: 12. Sleepyhead Koko
Koko let her excitement get the best of her and stayed up all night! Can Brewster and Wilson honk Koko awake in time for her to take the Mayor to a special ceremony at the docks?
Series 6: 11. Wilson's Wag-a-lag-on
Wilson's long-time trusted wagon is falling apart! Will Wilson roll with his long trusted wagon until the wheels fall off, or can his chuggtastic friends convince him to re ...
Series 6: 2. My Hero
When Brewster’s hero can’t make it for Hero Day, he and Zephie set off on their own hero duty and learn what makes a real hero along the way. \n
Series 6: 4. Wild Safari Park
Mtambo enlist Wilson's help to feed the animals at Safari Park. Now if only Wilson could remember what food to feed which animal! With Koko and Brewster's help, Wilson ...
Series 6: 3. Wilson's Broadcast Blues
Wilson is excited about being the new voice of Radio Chuggington, but when the chuggers decide to see a movie over listening to his radio stories, he exaggerates a news story th ...
Series 6: 1. Slow Coach Koko
Koko’s confidence is shaken after she gets in an accident. Scared and second-guessing herself, will she be able to regain her speed in time to help save Wilson and Brewste ...
Series 6: 10. Out In The Cold
When a snow storm comes to Chuggington, Wilson and Brewster get caught out in the cold and must work together to make their way home. \n
Series 6: 9. Not From Around Here
When a new chugger Rosa comes to Chuggington, the trainees try to help her find a job that she will love in her new city.\n
Series 6: 46. You For A Day
Wilson and Brewster switch places for the day to prove who has the tougher job.
Series 6: 8. Glow Koko
When Mtambo takes Koko, Piper and Hodge on a night tour through Safari Park, Koko discovers a new world of Chuggington that glows in the dark. \n
Series 4: 13. High-rise Rescue
Series 6: 33. Night Moves
When a pipe bursts in the Roundhouse, an exhausted Wilson must roam Chuggington in search of a new cabin to sleep in. But nothing feels quite like home.
Series 6: 27. Chug Encounters Of The Train Kind
Look up in the sky! Is it a bird? A plane? No, it's Space Chuggers! Adventure ensues when the trainees prepare for a visit with Chuggers from outer space. \n
Series 6: 17. The Three Ways Of The Track
With guidance from the ever-wise Hanzo, an easily flustered Tai must learn how to remain focused, calm and balanced while on the job.
Series 2 - Fault Finder Emery
Children's animation in which the trains talk, think and don't need drivers. The defect detector is malfunctioning, so Emery tries to take its place.
Series 6: 28. The Spooky Chugger
Rattling Rivets! The Spooky Chugger has returned! With unexplained happenings around Chuggington, the trainees are convinced the tracks are haunted.\n
Series 6: 26. Imagine That
Tai and the trainees learn that with a little imagination any ordinary job can be extraordinary. \n
Series 6: 5. Frostini's True Calling
When a fancy new ice cream machine comes to Chuggington, Frostini feels left behind and goes in search of his true passion. \n
Series 3 - Koko's Game
Children's animation in which the trains talk, think and don't need drivers. Koko gets hooked on a computer game and neglects safety on the rails.
Series 2 - Stunt Brewster
Children's animation in which the trains talk, think and don't need drivers. The trainees have an exciting stunt training session with Action Chugger.